For Battlefield 6, I had a pleasure of working as a World artist on the last two Campaign Tajikistan missions, Operation Ember Strike and Always Forward.
My responsibilities included working with other teams and external dev partners to help achieve high quality standard for assets. This includes creating meshes, more detailed than whiteboxes that are fully functional in the game (with destruction setup and correct tech meshes), asset briefs as well as level art and composition work in the levels.
Other responsibilities included working with the terrain sculpting, material painting and bug fixing/polish work.
Special thanks goes out to everyone on the World Art team, the awesome designers, lighting and VFX artists here at Criterion. These levels have been an massive undertaking and without you all these levels wouldn't have been possible. I'm proud to have worked alongside you all!